Sign in
wishvane

How many copies did Still Not Dead sell?

Estimated copies sold
≈ 7k–11k
$9k–$24k after Steam's cut $17k–$38k before the cut
from 218 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Still Not Dead out and predicted the genre from its 8 similar games. Every figure here, including Still Not Dead's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–74k
best case 530k (Deadzone: Rogue)
Games like Still Not Dead

The middle of these games

≈ 8k–74k copies

≈ $10k–$451k after Steam's cut

from ~412 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Deadzone: Rogue at ≈ 404k–656k copies, ≈ $2.8M–$7.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 244 reviews in their first month; the spread ran 29 to 9k.
The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and Horror (4 of 8).
The winners
Winners here lead with Rogue-like + FPS, priced around $25.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Astro Looter: Survivor
2024
Est. copies
≈ 11k–17k
SteamSpy 100k–200k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before the cut
$1.99
429 reviews
Mixed
Bullet HellArena Shooter
Masked Forces: Zombie Survival
2017
Est. copies
≈ 14k–22k
SteamSpy 50k–100k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$4.99
395 reviews
Mostly Positive
ActionIndie
Sker Ritual
2024
Est. copies
≈ 149k–242k
15x vs typical
SteamSpy 200k–500k
Est. revenue
$818k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$19.99
6k reviews
Very Positive
Story RichMultiplayer
Deadzone: Rogue
2025
Est. copies
≈ 404k–656k
40x vs typical
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.5M after Steam's cut $5.0M–$11.5M before the cut
$24.99
16k reviews
Very Positive
Early AccessRogue-like
GROUND-UNBOUND
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$4.99
55 reviews
Very Positive
Action RoguelikeArena Shooter
CYBERHUNK
2022
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$4k–$9k after Steam's cut $6k–$14k before the cut
$4.99
103 reviews
Very Positive
FPSBoomer Shooter
KUNKUN Defender
2024
Est. copies
≈ 26k–42k
2.5x vs typical
SteamSpy under 20k
Est. revenue
$21k–$57k after Steam's cut $38k–$87k before the cut
$2.99
1k reviews
Overwhelmingly Positive
Serum: Toxic Survival
2024
Est. copies
≈ 8k–13k
SteamSpy 50k–100k
Est. revenue
$53k–$143k after Steam's cut $97k–$221k before the cut
$24.99
313 reviews
Mixed
Early AccessInteractive Fiction

Sizing up your own game? See what its genre can realistically do before you build it.