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How many copies did Lunar Rebirth: Dungeon of Eternal Return sell?

Estimated copies sold
≈ 124–202
$68–$183 after Steam's cut $123–$281 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lunar Rebirth: Dungeon of Eternal Return out and predicted the genre from its 3 similar games. Every figure here, including Lunar Rebirth: Dungeon of Eternal Return's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.9M–7.0M
best case 10.0M (Hades)
Games like Lunar Rebirth: Dungeon of Eternal Return

The middle of these games

≈ 2.9M–7.0M copies

≈ $30.4M–$71.5M after Steam's cut

from ~123k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 3 of your similar games are hits.

From a small set, so take it as a sketch.

Best case: Hades at ≈ 7.6M–12.4M copies, ≈ $52.5M–$141.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 42k reviews in their first month; the spread ran 15k to 86k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (3 of 3) and Rogue-like (3 of 3).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $25.
The era
Only 1 of your 3 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hades
2020
Est. copies
≈ 7.6M–12.4M
2.5x vs typical
SteamSpy 5M–10M
Est. revenue
$52.5M–$141.0M after Steam's cut $95.4M–$217.0M before the cut
$24.99
308k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.1M after Steam's cut $14.3M–$32.5M before the cut
$19.99
58k reviews
Very Positive
IndieAction
Hades II
2025
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$25.1M–$67.4M after Steam's cut $45.6M–$103.7M before the cut
$29.99
123k reviews
Overwhelmingly Positive
ActionRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.