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How many copies did Fermi's Path sell?

Estimated copies sold
≈ 3k–4k
$6k–$17k after Steam's cut $12k–$26k before the cut
from 53 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fermi's Path out and predicted the genre from its 8 similar games. Every figure here, including Fermi's Path's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 113k–985k
best case 46.9M (Geometry Dash)
Games like Fermi's Path

The middle of these games

≈ 113k–985k copies

≈ $193k–$3.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Level Editor (7 of 8) and Music (7 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.9M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$5.99
83k reviews
Very Positive
RhythmMusic
Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
143x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Intralism
2016
Est. copies
≈ 201k–326k
SteamSpy 500k–1M
Est. revenue
$165k–$444k after Steam's cut $300k–$683k before the cut
$2.99
5k reviews
Very Positive
MusicRhythm
Pistol Whip
2019
Est. copies
≈ 118k–192k
SteamSpy 200k–500k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$29.99
4k reviews
Very Positive
VRAction
Soundodger+
2013
Est. copies
≈ 51k–84k
SteamSpy 20k–50k
Est. revenue
$113k–$304k after Steam's cut $206k–$468k before the cut
$7.99
814 reviews
Very Positive
IndieCasual
Rift of the NecroDancer
2025
Est. copies
≈ 152k–247k
SteamSpy 50k–100k
Est. revenue
$836k–$2.2M after Steam's cut $1.5M–$3.5M before the cut
$19.99
6k reviews
Very Positive
RhythmMinigames
Tadpole Treble
2016
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$16k–$44k after Steam's cut $29k–$67k before the cut
$4.99
284 reviews
Very Positive
IndieAction
BARRIER X
2016
Est. copies
≈ 98k–159k
SteamSpy 200k–500k
Est. revenue
$81k–$216k after Steam's cut $146k–$333k before the cut
$2.99
2k reviews
Very Positive
IndieAction

Sizing up your own game? See what its genre can realistically do before you build it.