Sign in
wishvane

How many copies did Crash Drive 2 sell?

Estimated copies sold
≈ 72k–117k
$99k–$267k after Steam's cut $180k–$410k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crash Drive 2 out and predicted the genre from its 8 similar games. Every figure here, including Crash Drive 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.4M–9.3M
best case 9.9M (Forza Horizon 4)
Games like Crash Drive 2

The middle of these games

≈ 2.4M–9.3M copies

≈ $47.8M–$125.7M after Steam's cut

from ~126k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Forza Horizon 4 at ≈ 7.5M–12.2M copies.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 779 to 42k.
The genre you'd be entering
Your set
Your set clusters on Driving (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Racing + Open World.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Forza Horizon 5
2021
Est. copies
≈ 6.9M–11.3M
2.2x vs typical
SteamSpy 5M–10M
Est. revenue
$114.2M–$307.2M after Steam's cut $207.7M–$472.6M before the cut
$59.99
279k reviews
Very Positive
RacingOpen World
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Need for Speed™ Most Wanted
2020
Est. copies
≈ 687k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer
Need for Speed™ Heat
2020
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$73.1M–$196.5M after Steam's cut $132.9M–$302.3M before the cut
$69.99
153k reviews
Very Positive
RacingOpen World
The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
Forza Horizon 4
2021
Est. copies
≈ 7.5M–12.2M
2.4x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
303k reviews
Very Positive
RacingOpen World
DiRT Rally
2015
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
Need for Speed™ Unbound
2022
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$28.7M–$77.2M after Steam's cut $52.2M–$118.8M before the cut
$69.99
60k reviews
Mixed
RacingMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.