Sign in
wishvane

How many copies did Cool Kingdom sell?

Estimated copies sold
≈ 50–81
$41–$111 after Steam's cut $75–$170 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cool Kingdom out and predicted the genre from its 8 similar games. Every figure here, including Cool Kingdom's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 63k–92k
best case 7.4M (Kingdom Come: Deliverance)
Games like Cool Kingdom

The middle of these games

≈ 63k–92k copies

≈ $313k–$708k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Kingdom Come: Deliverance at ≈ 5.6M–9.1M copies, ≈ $46.4M–$124.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 849 reviews in their first month; the spread ran 54 to 1k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (6 of 8) and Medieval (6 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $20.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Life and Suffering of Sir Brante
2021
Est. copies
≈ 315k–512k
6.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.7M after Steam's cut $3.1M–$7.2M before the cut
$19.99
13k reviews
Very Positive
Choices MatterStory Rich
The Life and Suffering of Sir Brante — Chapter 1&2
2020
Est. copies
≈ 51k–82k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Interactive FictionChoose Your Own Adventure
Ken Follett's The Pillars of the Earth
2017
Est. copies
≈ 261k–424k
4.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before the cut
$19.99
8k reviews
Very Positive
Choices MatterAdventure
Game of Thrones - A Telltale Games Series
2014
Est. copies
≈ 593k–964k
5.8x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Mostly Positive
Story RichEpisodic
Choice of Life: Middle Ages
2020
Est. copies
≈ 46k–74k
SteamSpy 100k–200k
Est. revenue
$63k–$169k after Steam's cut $114k–$259k before the cut
$4.99
2k reviews
Very Positive
Card GameSingleplayer
Reigns
2016
Est. copies
≈ 338k–550k
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$278k–$748k after Steam's cut $506k–$1.2M before the cut
$2.99
8k reviews
Very Positive
Choices MatterMedieval
Legends of Eisenwald
2015
Est. copies
≈ 89k–145k
SteamSpy 100k–200k
Est. revenue
$491k–$1.3M after Steam's cut $893k–$2.0M before the cut
$19.99
2k reviews
Mostly Positive
Tactical RPGTurn-Based
Kingdom Come: Deliverance
2018
Est. copies
≈ 5.6M–9.1M
100x vs typical
SteamSpy 2M–5M
Est. revenue
$46.4M–$124.8M after Steam's cut $84.4M–$192.0M before the cut
$29.99
185k reviews
Very Positive
MedievalRPG

Sizing up your own game? See what its genre can realistically do before you build it.