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How many copies did I Wanna Quit My Job sell?

Estimated copies sold
≈ 50–81
$14–$36 after Steam's cut $25–$56 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I Wanna Quit My Job out and predicted the genre from its 8 similar games. Every figure here, including I Wanna Quit My Job's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–577k
best case 12.1M (DOOM)
Games like I Wanna Quit My Job

The middle of these games

≈ 11k–577k copies

≈ $41k–$3.2M after Steam's cut

from ~866 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Fast-Paced (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DOOM at ≈ 9.2M–15.0M copies, ≈ $50.6M–$136.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 38 reviews in their first month; the spread ran 22 to 144.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Fast-Paced (4 of 8) and First-Person (4 of 8).
The winners
Winners here lead with FPS + Gore, priced around $20.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DOOM
2016
Est. copies
≈ 9.2M–15.0M
256x vs typical
SteamSpy 5M–10M
Est. revenue
$50.6M–$136.0M after Steam's cut $92.0M–$209.3M before the cut
$19.99
221k reviews
Overwhelmingly Positive
FPSGore
Nasty Zombies
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$11.99
237 reviews
Very Positive
ActionShooter
Five Nights at Freddy's 2
2014
Est. copies
≈ 1.5M–2.4M
30x vs typical
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.3M before the cut
$7.99
26k reviews
Very Positive
HorrorSingleplayer
Christmas Massacre
2021
Est. copies
≈ 28k–45k
SteamSpy 100k–200k
Est. revenue
$60k–$163k after Steam's cut $110k–$250k before the cut
$7.99
1k reviews
Very Positive
ViolentAction
White Noise 2
2017
Est. copies
≈ 98k–160k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$270k–$727k after Steam's cut $492k–$1.1M before the cut
$9.99
3k reviews
Mostly Positive
HorrorMultiplayer
SWARMRIDERS
2016
Est. copies
≈ 26k–42k
SteamSpy 100k–200k
Est. revenue
Free
Free
621 reviews
Very Positive
ActionFree to Play
Last Floor
2020
Est. copies
≈ 9k–15k
SteamSpy 100k–200k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before the cut
$9.99
373 reviews
Mostly Positive
IndieAction
CARNAGE OFFERING
2022
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before the cut
$9.99
219 reviews
Mostly Positive
ActionFPS

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