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How big is SWARMRIDERS?

Estimated owners
≈ 26k–42k
from 621 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SWARMRIDERS out and predicted the genre from its 8 similar games. Every figure here, including SWARMRIDERS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 95k–129k
best case 332k (LUFTRAUSERS)
Games like SWARMRIDERS

The middle of these games

≈ 95k–129k copies

≈ $172k–$595k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: LUFTRAUSERS at ≈ 253k–411k copies, ≈ $695k–$1.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Arcade (6 of 8).
The winners
Winners here lead with Bullet Hell, priced around $7. The breakout hits carry Action + 2D + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

LUFTRAUSERS
2014
Est. copies
≈ 253k–411k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$695k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
5k reviews
Very Positive
IndieBullet Hell
Waves
2011
Est. copies
≈ 99k–161k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
Assault Android Cactus+
2015
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
$541k–$1.5M after Steam's cut $983k–$2.2M before the cut
$19.99
2k reviews
Very Positive
Planes, Bullets and Vodka
2016
Est. copies
≈ 127k–207k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$175k–$470k after Steam's cut $318k–$723k before the cut
$4.99
3k reviews
Very Positive
CasualAction
UBERMOSH:BLACK
2016
Est. copies
≈ 76k–124k
SteamSpy 200k–500k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$4.99
2k reviews
Very Positive
ActionIndie
Savant - Ascent
2013
Est. copies
≈ 176k–286k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$96k–$259k after Steam's cut $175k–$399k before the cut
$1.99
3k reviews
Very Positive
ActionIndie
HYPER DEMON
2022
Est. copies
≈ 83k–135k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$343k–$924k after Steam's cut $625k–$1.4M before the cut
$14.99
3k reviews
Very Positive
FPSArena Shooter
UBERMOSH Vol.5
2017
Est. copies
≈ 59k–96k
SteamSpy 200k–500k
Est. revenue
$81k–$219k after Steam's cut $148k–$336k before the cut
$4.99
2k reviews
Very Positive
IndieAction

Sizing up your own game? See what its genre can realistically do before you build it.