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How many copies did Mini Cozy Room: Lo-Fi sell?

Estimated copies sold
≈ 90k–146k
$124k–$333k after Steam's cut $225k–$512k before the cut
from 4k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mini Cozy Room: Lo-Fi out and predicted the genre from its 8 similar games. Every figure here, including Mini Cozy Room: Lo-Fi's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 121k–405k
best case 539k (Spirit City: Lofi Sessions)
Games like Mini Cozy Room: Lo-Fi

The middle of these games

≈ 121k–405k copies

≈ $256k–$1.4M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Spirit City: Lofi Sessions at ≈ 411k–668k copies, ≈ $1.4M–$3.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 260 reviews in their first month; the spread ran 13 to 3k.
The genre you'd be entering
Your set
Your set clusters on Cozy (6 of 8) and Utilities (6 of 8).
The winners
Winners here lead with Cozy + Utilities, priced around $12.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualSimulation

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