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How many copies did Lara Croft and the Guardian of Light sell?

Estimated copies sold
≈ 302k–491k
$831k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lara Croft and the Guardian of Light out and predicted the genre from its 8 similar games. Every figure here, including Lara Croft and the Guardian of Light's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 394k–1.2M
best case 38.6M (Portal 2)
Games like Lara Croft and the Guardian of Light

The middle of these games

≈ 394k–1.2M copies

≈ $2.6M–$6.7M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Portal 2 at ≈ 29.4M–47.8M copies, ≈ $80.8M–$217.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Female Protagonist (4 of 8).
The winners
Winners here lead with Puzzle + Story Rich, priced around $25. The breakout hits carry Story Rich + Puzzle + Split Screen; a typical game here doesn't.
The era
The games you compared span 2009 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

LEGO® STAR WARS™: The Force Awakens
2016
Est. copies
≈ 293k–476k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$19.99
7k reviews
Very Positive
LEGOAdventure
It Takes Two
2021
Est. copies
≈ 6.7M–10.8M
31x vs typical
SteamSpy 5M–10M
Est. revenue
$73.2M–$196.7M after Steam's cut $133.0M–$302.7M before the cut
$39.99
268k reviews
Overwhelmingly Positive
Co-opMultiplayer
Trine Enchanted Edition
2009
Est. copies
≈ 1.0M–1.6M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$14.99
16k reviews
Overwhelmingly Positive
Puzzle-PlatformerBeautiful
Resident Evil Revelations
2013
Est. copies
≈ 1.2M–1.9M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$6.4M–$17.2M after Steam's cut $11.6M–$26.5M before the cut
$19.99
18k reviews
Very Positive
HorrorAction
Operation: Tango
2021
Est. copies
≈ 220k–358k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$19.99
9k reviews
Very Positive
Online Co-OpPuzzle
Portal 2
2011
Est. copies
≈ 29.4M–47.8M
53x vs typical
SteamSpy 5M–10M
Est. revenue
$80.8M–$217.4M after Steam's cut $147.0M–$334.4M before the cut
$9.99
466k reviews
Overwhelmingly Positive
DreadOut
2014
Est. copies
≈ 320k–520k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.5M before the cut
$14.99
6k reviews
Mostly Positive
HorrorIndie
Never Alone (Kisima Ingitchuna)
2014
Est. copies
≈ 486k–790k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.4M after Steam's cut $3.6M–$8.3M before the cut
$14.99
9k reviews
Very Positive
IndieLocal Co-Op

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