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How many copies did Never Alone (Kisima Ingitchuna) sell?

Estimated copies sold
≈ 486k–790k
$2.0M–$5.4M after Steam's cut $3.6M–$8.3M before the cut
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Never Alone (Kisima Ingitchuna) out and predicted the genre from its 8 similar games. Every figure here, including Never Alone (Kisima Ingitchuna)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.9M–3.9M
best case 15.3M (Fall Guys)
Games like Never Alone (Kisima Ingitchuna)

The middle of these games

≈ 2.9M–3.9M copies

≈ $19.8M–$22.6M after Steam's cut

from ~53k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Fall Guys at ≈ 11.6M–18.9M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Co-op (4 of 8).
The winners
Winners here lead with Party Game + Battle Royale, priced around $20.
The era
The games you compared span 2013 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 1M–2M
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AmericaAction
Cuphead
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≈ 7.6M–12.3M
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AdventureAtmospheric

Sizing up your own game? See what its genre can realistically do before you build it.