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How many copies did Sky Force Anniversary sell?

Estimated copies sold
≈ 106k–172k
$291k–$782k after Steam's cut $529k–$1.2M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sky Force Anniversary out and predicted the genre from its 8 similar games. Every figure here, including Sky Force Anniversary's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 507k–1.2M
best case 8.6M (Vampire Survivors)
Games like Sky Force Anniversary

The middle of these games

≈ 507k–1.2M copies

≈ $2.7M–$5.0M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 23k reviews in their first month; the spread ran 12k to 129k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Action Roguelike (7 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + Indie + Singleplayer; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2025
Est. copies
≈ 663k–1.1M
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
HoloCure - Save the Fans!
2023
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≈ 1.0M–1.6M
1.5x vs typical
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Pixel GraphicsBullet Hell
Halls of Torment
2024
Est. copies
≈ 788k–1.3M
SteamSpy 500k–1M
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$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
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Action RoguelikeRogue-lite
The Spell Brigade
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$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$12.99
17k reviews
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Action RoguelikeOnline Co-Op
Nova Drift
2024
Est. copies
≈ 361k–587k
SteamSpy 200k–500k
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$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
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15k reviews
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Action RoguelikeArena Shooter
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
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DwarfAction Roguelike
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
9.9x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
DEEP SPACE WAIFU
2017
Est. copies
≈ 275k–447k
SteamSpy 200k–500k
Est. revenue
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8k reviews
Overwhelmingly Positive
Sexual ContentNudity

Sizing up your own game? See what its genre can realistically do before you build it.