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How many copies did Diesel Guns sell?

Estimated copies sold
≈ 13k–21k
$29k–$78k after Steam's cut $53k–$120k before the cut
from 317 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Diesel Guns out and predicted the genre from its 8 similar games. Every figure here, including Diesel Guns's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 153k–357k
best case 3.2M (Crossout)
Games like Diesel Guns

The middle of these games

≈ 153k–357k copies

≈ $1.2M–$4.2M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crossout at ≈ 2.4M–3.9M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 148 to 13k.
The genre you'd be entering
Your set
Your set clusters on Racing (6 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Third Person + Gun Customization. The breakout hits carry Third Person + Gun Customization + Crafting; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Combat RacingFuturistic
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Early AccessRacing
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Est. copies
≈ 388k–631k
3.0x vs typical
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RacingDriving
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≈ 465k–755k
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Vehicular CombatRacing
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RacingSimulation
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RacingAction
Crossout
2017
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≈ 2.4M–3.9M
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Third PersonGun Customization

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