wishvane
How many copies did Diesel Guns sell?
Estimated copies sold
≈ 13k–21k
$28k–$75k net $50k–$115k gross
from 316 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Diesel Guns out and predicted the genre from its 8 similar games. Every figure here, including Diesel Guns's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 153k–346k
best case 3.1M (Crossout)
The Racing lane

A solid, mid-sized genre: most sell around 172k copies, with a few that break out far above.

A typical game
≈ 172k copies
≈ $2.3M after Steam's cut
from ~5k reviews
Best case
≈ 3.1M copies
Crossout
from 69k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Third Person + Gun Customization, priced around $25.
  • The breakout hits carry Third Person + Gun Customization + Crafting; a typical game here doesn't.
  • The games you compared span 2017 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2018
Est. copies
≈ 120k–196k
SteamSpy 1M–2M
Est. revenue
Free
Free
4k reviews
Mostly Positive
Free to PlayVehicular Combat +6
2018
Est. copies
≈ 113k–183k
SteamSpy 200k–500k
Est. revenue
$465k–$1.2M net $845k–$1.9M gross
$14.99
4k reviews
Very Positive
Combat RacingFuturistic +6
2023
Est. copies
≈ 30k–49k
SteamSpy 20k–50k
Est. revenue
$125k–$335k net $226k–$515k gross
$14.99
1k reviews
Very Positive
Early AccessRacing +6
2025
Est. copies
≈ 372k–604k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$5.1M–$13.7M net $9.3M–$21.1M gross
$49.99
15k reviews
Very Positive
RacingDriving +6
2017
Est. copies
≈ 462k–751k
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.8M net $4.6M–$10.5M gross
$19.99
13k reviews
Very Positive
Vehicular CombatRacing +6
2025
Est. copies
≈ 131k–213k
SteamSpy 50k–100k
Est. revenue
$1.3M–$3.4M net $2.3M–$5.2M gross
$34.99
5k reviews
Mostly Positive
RacingSimulation +6
2018
Est. copies
≈ 156k–253k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M net $2.3M–$5.3M gross
$29.99
5k reviews
Very Positive
RacingAction +6
2017
Est. copies
≈ 2.4M–3.9M
14x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
69k reviews
Mostly Positive
Third PersonGun Customization +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples