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How many copies did Pro Dino Hunt VR: Jurassic Hunting World sell?

Estimated copies sold
≈ 25–40
$20–$55 after Steam's cut $37–$84 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pro Dino Hunt VR: Jurassic Hunting World out and predicted the genre from its 8 similar games. Every figure here, including Pro Dino Hunt VR: Jurassic Hunting World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 193k–398k
best case 10.2M (Schedule I)
Games like Pro Dino Hunt VR: Jurassic Hunting World

The middle of these games

≈ 193k–398k copies

≈ $820k–$2.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 63 to 153k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Shooter (3 of 8).
The winners
Winners here lead with Simulation + Co-op, priced around $20. The breakout hits carry Crime + Management + First-Person; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Schedule I
2025
Est. copies
≈ 7.8M–12.7M
32x vs typical
SteamSpy 10M–20M
Est. revenue
$42.9M–$115.2M after Steam's cut $77.9M–$177.3M before the cut
$19.99
314k reviews
Overwhelmingly Positive
Mountain
2014
Est. copies
≈ 912k–1.5M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
SULFUR
2024
Est. copies
≈ 246k–400k
SteamSpy 100k–200k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike
Hand Simulator: Survival
2019
Est. copies
≈ 284k–461k
SteamSpy 500k–1M
Est. revenue
$233k–$628k after Steam's cut $424k–$966k before the cut
$2.99
10k reviews
Very Positive
SurvivalMultiplayer
EVERSPACE™ 2
2023
Est. copies
≈ 322k–523k
SteamSpy 1M–2M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.3M before the cut
$49.99
13k reviews
Very Positive
ShooterSpace
Firefighting Simulator - The Squad
2020
Est. copies
≈ 132k–214k
SteamSpy 500k–1M
Est. revenue
$905k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$24.99
5k reviews
Very Positive
SimulationMultiplayer
HARD BULLET
2020
Est. copies
≈ 162k–263k
SteamSpy 50k–100k
Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$19.99
7k reviews
Very Positive
VRGore
Intravenous 2
2024
Est. copies
≈ 117k–189k
SteamSpy 100k–200k
Est. revenue
$641k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$19.99
5k reviews
Very Positive
TacticalShooter

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