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How many copies did Party Hard sell?

Estimated copies sold
≈ 615k–1000k
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
from 13k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Party Hard out and predicted the genre from its 8 similar games. Every figure here, including Party Hard's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 576k–806k
best case 1.5M (The Escapists 2)
Games like Party Hard

The middle of these games

≈ 576k–806k copies

≈ $1.2M–$4.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Stealth (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Escapists 2 at ≈ 1.2M–1.9M copies, ≈ $6.4M–$17.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 332 to 22k.
The genre you'd be entering
Your set
Your set clusters on Stealth (3 of 8) and Co-op (2 of 8).
The winners
Winners here lead with Open World Survival Craft + Open World, priced around $19. The breakout hits carry Multiplayer + Open World + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.