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The realistic ceiling for Stealth games

Two honest views of what Stealth games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 942–2k copies
$2k–$5k after Steam's cut, est.
The top decile
≈ 110k–178k copies
$211k–$568k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 2,502 Stealth games sit with 16 of them.

Based on the 2,502 Stealth games SteamSpy listed on August 30, 2026. It misses the games that barely sold, so these figures flatter the genre. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Stealth games gathered on wishvane

Across the 353 Stealth games compared here, the middle one runs ≈ 11k–151k copies (est.), with PAYDAY 2 the biggest comparable game at ≈ 42.6M–69.2M. These are the games people chose to compare, not a sample of the genre, so they run far larger than the market figures above.

  • The Stealth games gathered here span 2006 to 2026, and 46 of the 350 of them shipped in the last two years.
  • The biggest Stealth games here share nothing more specific than the genre; individually they lead with Ninja and Assassin.
  • Across the Stealth games gathered here the median price is $12.99, and the biggest charge more, around $22.

and 293 more

Building a Stealth game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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