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How many copies did Defunct sell?

Estimated copies sold
≈ 31k–50k
$42k–$113k after Steam's cut $76k–$173k before the cut
from 734 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Defunct out and predicted the genre from its 8 similar games. Every figure here, including Defunct's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–3.9M
best case 40.4M (Wallpaper Engine)
Games like Defunct

The middle of these games

≈ 2.2M–3.9M copies

≈ $19.1M–$44.6M after Steam's cut

from ~87k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Wallpaper Engine at ≈ 30.8M–50.0M copies, ≈ $42.2M–$113.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Automobile Sim (6 of 8) and Driving (6 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $12. The breakout hits carry Mature + Utilities + Anime; a typical game here doesn't.
The era
The games you compared span 2012 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RacingDestruction
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