Sign in
wishvane

How many copies did Euro Truck Simulator 2 sell?

Estimated copies sold
≈ 59.4M–96.6M
$326.7M–$878.4M after Steam's cut $594.0M–$1351.4M before the cut
from 940k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Euro Truck Simulator 2 out and predicted the genre from its 8 similar games. Every figure here, including Euro Truck Simulator 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 419k–1.2M
best case 10.7M (American Truck Simulator)
Games like Euro Truck Simulator 2

The middle of these games

≈ 419k–1.2M copies

≈ $5.1M–$14.6M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: American Truck Simulator at ≈ 8.1M–13.2M copies, ≈ $44.7M–$120.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 827 to 8k.
The genre you'd be entering
Your set
Your set clusters on Driving (7 of 8) and Realistic (5 of 8).
The winners
Winners here lead with Automobile Sim + Driving, priced around $20. The breakout hits carry Automobile Sim + America + Moddable; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Construction Simulator
2022
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$24.99
14k reviews
Very Positive
SimulationMultiplayer
American Truck Simulator
2016
Est. copies
≈ 8.1M–13.2M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$44.7M–$120.0M after Steam's cut $81.2M–$184.7M before the cut
$19.99
195k reviews
Overwhelmingly Positive
Automobile SimDriving
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction
Pacific Drive
2024
Est. copies
≈ 662k–1.1M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$8.2M–$22.0M after Steam's cut $14.9M–$33.9M before the cut
$44.99
27k reviews
Very Positive
DrivingSurvival
Derail Valley
2019
Est. copies
≈ 279k–454k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Transport Fever
2016
Est. copies
≈ 451k–733k
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$48.9M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

Sizing up your own game? See what its genre can realistically do before you build it.