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wishvane

How many copies did Hacknet sell?

Estimated copies sold
≈ 1.3M–2.1M
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
from 26k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hacknet out and predicted the genre from its 8 similar games. Every figure here, including Hacknet's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 84k–152k
best case 182k (Turing Complete)
Games like Hacknet

The middle of these games

≈ 84k–152k copies

≈ $651k–$936k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Turing Complete at ≈ 138k–225k copies, ≈ $761k–$2.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Programming (7 of 8) and Hacking (6 of 8).
The winners
Winners here lead with Programming + Puzzle, priced around $15. The breakout hits carry Puzzle + Difficult + Education; a typical game here doesn't.
The era
The games you compared span 2006 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Turing Complete
2021
Est. copies
≈ 138k–225k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
Uplink
2006
Est. copies
≈ 154k–250k
SteamSpy 500k–1M
Est. revenue
$508k–$1.4M after Steam's cut $923k–$2.1M before the cut
$11.99
2k reviews
Very Positive
HackingIndie
Grey Hack
2017
Est. copies
≈ 64k–104k
SteamSpy 100k–200k
Est. revenue
$353k–$949k after Steam's cut $642k–$1.5M before the cut
$19.99
2k reviews
Very Positive
HackingSimulation
Screeps: World
2016
Est. copies
≈ 87k–141k
SteamSpy 200k–500k
Est. revenue
$478k–$1.3M after Steam's cut $869k–$2.0M before the cut
$19.99
2k reviews
Very Positive
ProgrammingStrategy
Duskers
2016
Est. copies
≈ 116k–189k
SteamSpy 100k–200k
Est. revenue
$639k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$19.99
3k reviews
Very Positive
ExplorationTyping
TIS-100
2015
Est. copies
≈ 200k–325k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$315k–$847k after Steam's cut $573k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle

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