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How many copies did Mad Experiments: Escape Room - Sanctuary sell?

Estimated copies sold
≈ 1k–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 54 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mad Experiments: Escape Room - Sanctuary out and predicted the genre from its 8 similar games. Every figure here, including Mad Experiments: Escape Room - Sanctuary's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–1.8M
best case 6.7M (Papers, Please)
Games like Mad Experiments: Escape Room - Sanctuary

The middle of these games

≈ 7k–1.8M copies

≈ $28k–$11.4M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Papers, Please at ≈ 5.1M–8.3M copies, ≈ $13.9M–$37.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 238 reviews in their first month; the spread ran 10 to 31k.
The genre you'd be entering
Your set
Your set clusters on Escape Room (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Political + Simulation, priced around $10.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationSandbox

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