wishvane
How many copies did Templar Battleforce sell?
Estimated copies sold
≈ 45k–74k
$125k–$336k net $227k–$517k gross
from 980 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Templar Battleforce out and predicted the genre from its 8 similar games. Every figure here, including Templar Battleforce's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 236k–467k
best case 9.2M (Divinity: Original Sin 2 - Definitive Edition)
The RPG lane

A solid, mid-sized genre: most sell around 350k copies, with a few that break out far above.

A typical game
≈ 350k copies
≈ $2.7M after Steam's cut
from ~6k reviews
Best case
≈ 9.2M copies
Divinity: Original Sin 2 - Definitive Edition · ≈ $160.2M after Steam's cut
from 204k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Tactical RPG + RPG, priced around $45.
  • The breakout hits carry Story Rich + Fantasy + CRPG; a typical game here doesn't.
  • The games you compared span 2015 to 2024, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2015
Est. copies
≈ 267k–434k
SteamSpy 1M–2M
Est. revenue
$1.5M–$3.9M net $2.7M–$6.1M gross
$19.99
6k reviews
Very Positive
CyberpunkDifficult +6
2018
Est. copies
≈ 115k–187k
SteamSpy 100k–200k
Est. revenue
$475k–$1.3M net $863k–$2.0M gross
$14.99
4k reviews
Very Positive
Sci-fiModdable +6
2016
Est. copies
≈ 245k–398k
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M net $734k–$1.7M gross
$5.99
6k reviews
Very Positive
AdventureRPG +6
2017
Est. copies
≈ 968k–1.6M
4.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.0M–$21.5M net $14.5M–$33.0M gross
$29.99
28k reviews
Very Positive
StrategyRPG +6
2017
Est. copies
≈ 7.0M–11.4M
33x vs typical
SteamSpy 5M–10M
Est. revenue
$86.8M–$233.5M net $157.9M–$359.2M gross
$44.99
204k reviews
Overwhelmingly Positive
Tactical RPGRPG +6
2023
Est. copies
≈ 323k–525k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M net $4.0M–$9.2M gross
$24.99
13k reviews
Very Positive
StrategySingleplayer +6
2015
Est. copies
≈ 389k–632k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.8M net $3.9M–$8.8M gross
$19.99
8k reviews
Mostly Positive
TacticalGames Workshop +6
2024
Est. copies
≈ 97k–157k
SteamSpy 200k–500k
Est. revenue
$399k–$1.1M net $725k–$1.7M gross
$14.99
4k reviews
Very Positive
StrategyAuto Battler +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples