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How many copies did Templar Battleforce sell?

Estimated copies sold
≈ 48k–78k
$132k–$355k after Steam's cut $240k–$546k before the cut
from 984 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Templar Battleforce out and predicted the genre from its 8 similar games. Every figure here, including Templar Battleforce's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 244k–492k
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Templar Battleforce

The middle of these games

≈ 244k–492k copies

≈ $828k–$4.2M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Turn-Based Tactics (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (4 of 8) and Tactical (3 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45. The breakout hits carry Story Rich + Fantasy + CRPG; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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