wishvane
How many copies did Invisible, Inc. sell?
Estimated copies sold
≈ 267k–434k
$1.5M–$3.9M net $2.7M–$6.1M gross
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Invisible, Inc. out and predicted the genre from its 8 similar games. Every figure here, including Invisible, Inc.'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–14k
best case 94k (Cyber Knights: Flashpoint)
The Strategy lane

A niche genre: modest ceilings, most sell around 9k copies, so plan for a small audience.

A typical game
≈ 9k copies
≈ $48k after Steam's cut
from ~289 reviews
Best case
≈ 94k copies
Cyber Knights: Flashpoint · ≈ $1.1M after Steam's cut
from 3k reviews
A breakout hit, far above a typical game.

5 of your 8 games sit in the typical range; 3 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Indie + Action, priced around $25.
  • The breakout hits carry Tactical; a typical game here doesn't.
  • The games you compared span 2011 to 2025, a lane with a long track record.
  • A typical game here lands in Silver ($10k–$250k before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 21k–34k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$34k–$91k net $62k–$140k gross
$5.99
781 reviews
Very Positive
ExplorationTactical RPG +6
2019
Est. copies
≈ 11k–17k
SteamSpy 20k–50k
Est. revenue
$44k–$119k net $81k–$183k gross
$14.99
373 reviews
Mostly Positive
StrategyRPG +6
2015
Est. copies
≈ 113k–184k
8.5x vs typical
SteamSpy 200k–500k
Est. revenue
$405k–$1.1M net $737k–$1.7M gross
$12.99
2k reviews
Mixed
IndieAction +6
2024
Est. copies
≈ 7k–11k
SteamSpy 0–20k
Est. revenue
$25k–$67k net $45k–$102k gross
$12.99
289 reviews
Very Positive
Card BattlerCard Game +6
2011
Est. copies
≈ 136k–221k
9.1x vs typical
SteamSpy 500k–1M
Est. revenue
$935k–$2.5M net $1.7M–$3.9M gross
$24.99
3k reviews
Very Positive
StrategyTurn-Based +6
2018
Est. copies
≈ 6k–10k
SteamSpy 50k–100k
Est. revenue
$26k–$70k net $47k–$108k gross
$14.99
208 reviews
Mostly Positive
RPGStrategy +6
2018
Est. copies
≈ 5k–8k
SteamSpy 0–20k
Est. revenue
$9k–$23k net $16k–$36k gross
$5.99
172 reviews
Very Positive
FPSStealth +6
2025
Est. copies
≈ 71k–116k
10x vs typical
SteamSpy 500k–1M
Est. revenue
$589k–$1.6M net $1.1M–$2.4M gross
$29.99
3k reviews
Very Positive
Turn-Based CombatTactical +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples