wishvane
How many copies did WWE 2K16 sell?
Estimated copies sold
≈ 111k–181k
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WWE 2K16 out and predicted the genre from its 8 similar games. Every figure here, including WWE 2K16's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 149k–243k
best case 313k (WWE 2K22)
The Simulation lane

A solid, mid-sized genre: most sell around 214k copies.

A typical game
≈ 214k copies
≈ $3.3M after Steam's cut
from ~6k reviews
Best case
≈ 313k copies
WWE 2K22
from 10k reviews

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Simulation + Sports, priced around $45.
  • The games you compared span 2017 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2019
Est. copies
≈ 168k–273k
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Mixed
SportsSimulation +4
2025
Est. copies
≈ 157k–255k
SteamSpy 50k–100k
Est. revenue
$2.6M–$7.0M net $4.7M–$10.7M gross
$59.99
7k reviews
Mixed
SimulationSports +6
2017
Est. copies
≈ 74k–120k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mixed
SportsSimulation +6
2023
Est. copies
≈ 183k–298k
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation +6
2018
Est. copies
≈ 113k–184k
SteamSpy 100k–200k
Est. revenue
Free
Free
4k reviews
Mostly Positive
SportsWrestling +6
2024
Est. copies
≈ 190k–309k
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation +6
2022
Est. copies
≈ 238k–388k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Mostly Positive
SimulationSports +6
2017
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$941k–$2.5M net $1.7M–$3.9M gross
$29.99
3k reviews
Very Positive
SimulationSports +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples