Sign in
wishvane

How many copies did WWE 2K20 sell?

Estimated copies sold
≈ 168k–273k
from 6k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WWE 2K20 out and predicted the genre from its 8 similar games. Every figure here, including WWE 2K20's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 291k–724k
best case 4.3M (TEKKEN 7)
Games like WWE 2K20

The middle of these games

≈ 291k–724k copies

≈ $2.2M–$8.8M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: TEKKEN 7 at ≈ 3.3M–5.3M copies, ≈ $36.1M–$97.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 16k.
The genre you'd be entering
Your set
Your set clusters on Fighting (6 of 8) and Sports (4 of 8).
The winners
Winners here lead with Fighting + Competitive, priced around $40. The breakout hits carry Action + Competitive + Arcade; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

WWE 2K23
2023
Est. copies
≈ 189k–308k
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation
Drunken Wrestlers 2
2019
Est. copies
≈ 540k–878k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$593k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$3.99
19k reviews
Very Positive
Early AccessMultiplayer
WWE 2K24
2024
Est. copies
≈ 197k–320k
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation
WWE 2K22
2022
Est. copies
≈ 246k–400k
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Mostly Positive
SimulationSports
Undisputed
2024
Est. copies
≈ 563k–915k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.8M after Steam's cut $14.1M–$32.0M before the cut
$49.99
23k reviews
Mixed
3D FighterThird Person
Punch Club
2016
Est. copies
≈ 656k–1.1M
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$9.99
16k reviews
Very Positive
ManagementPixel Graphics
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
8.4x vs typical
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Paunch
2019
Est. copies
≈ 326k–530k
SteamSpy 100k–200k
Est. revenue
Free
Free
11k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.