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How many copies did Microcosmum: survival of cells sell?

Estimated copies sold
≈ 69k–113k
$152k–$409k after Steam's cut $277k–$630k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Microcosmum: survival of cells out and predicted the genre from its 8 similar games. Every figure here, including Microcosmum: survival of cells's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 716–29k
best case 489k (Idle Champions of the Forgotten Realms)
Games like Microcosmum: survival of cells

The middle of these games

≈ 716–29k copies

≈ $439–$6k after Steam's cut

from ~49 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Idle Champions of the Forgotten Realms at ≈ 373k–606k copies.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 2 to 5k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Idler (7 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Dungeons & Dragons + Idler.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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