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wishvane

How many copies did Turmoil sell?

Estimated copies sold
≈ 670k–1.1M
$2.4M–$6.4M after Steam's cut $4.4M–$9.9M before the cut
from 16k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Turmoil out and predicted the genre from its 8 similar games. Every figure here, including Turmoil's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 295k–640k
best case 925k (Hydroneer)
Games like Turmoil

The middle of these games

≈ 295k–640k copies

≈ $1.2M–$5.2M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hydroneer at ≈ 704k–1.1M copies, ≈ $2.9M–$7.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 3k.
The genre you'd be entering
Your set
Your set clusters on Mining (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Base-Building + Mining, priced around $15.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Captain of Industry
2022
Est. copies
≈ 284k–462k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
$34.99
11k reviews
Very Positive
Base-BuildingAutomation
(the) Gnorp Apologue
2023
Est. copies
≈ 246k–400k
SteamSpy 200k–500k
Est. revenue
$474k–$1.3M after Steam's cut $861k–$2.0M before the cut
$6.99
10k reviews
Very Positive
ClickerIdler
Mr.Mine
2020
Est. copies
≈ 462k–751k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
19k reviews
Very Positive
IdlerClicker
Wall World
2023
Est. copies
≈ 313k–508k
SteamSpy 500k–1M
Est. revenue
$601k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$6.99
13k reviews
Very Positive
Rogue-liteMining
Moonstone Island
2023
Est. copies
≈ 125k–202k
SteamSpy under 20k
Est. revenue
$685k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$19.99
5k reviews
Very Positive
Creature CollectorDeckbuilding
CryoFall
2021
Est. copies
≈ 160k–261k
SteamSpy 200k–500k
Est. revenue
$881k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$19.99
6k reviews
Mostly Positive
Colony SimCrafting
Gold Mining Simulator
2017
Est. copies
≈ 563k–915k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$19.99
16k reviews
Mostly Positive
SimulationMining
Hydroneer
2020
Est. copies
≈ 704k–1.1M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$14.99
28k reviews
Very Positive
Base-BuildingMining

Sizing up your own game? See what its genre can realistically do before you build it.