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How many copies did Zoombinis sell?

Estimated copies sold
≈ 65k–105k
$214k–$575k after Steam's cut $389k–$885k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zoombinis out and predicted the genre from its 8 similar games. Every figure here, including Zoombinis's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–2k
best case 29k (Nancy Drew®: Warnings at Waverly Academy)
Games like Zoombinis

The middle of these games

≈ 1k–2k copies

≈ $1k–$4k after Steam's cut

from ~39 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Puzzle (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Nancy Drew®: Warnings at Waverly Academy at ≈ 22k–36k copies, ≈ $91k–$246k after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Puzzle (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Puzzle, priced around $15. The breakout hits carry Puzzle; a typical game here doesn't.
The era
The games you compared span 2010 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nancy Drew®: Warnings at Waverly Academy
2010
Est. copies
≈ 22k–36k
9.0x vs typical
SteamSpy under 20k
Est. revenue
$91k–$246k after Steam's cut $166k–$378k before the cut
$14.99
351 reviews
Very Positive
DetectiveExploration
aMAZE ZER0
2017
Est. copies
≈ 10k–16k
7.4x vs typical
SteamSpy under 20k
Est. revenue
$5k–$15k after Steam's cut $10k–$23k before the cut
$1.99
290 reviews
Very Positive
PuzzleSingleplayer
Obstruction : VR
2018
Est. copies
≈ 243–395
too small to compare
SteamSpy under 20k
Est. revenue
$333–$897 after Steam's cut $606–$1k before the cut
$4.99
8 reviews
8 user reviews
IndieCasual
Archaica: The Path of Light
2017
Est. copies
≈ 9k–15k
6.9x vs typical
SteamSpy under 20k
Est. revenue
$38k–$102k after Steam's cut $69k–$157k before the cut
$14.99
268 reviews
Very Positive
IndiePuzzle
Power Brain Trainer
2019
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$11.99
39 reviews
Positive
IndieCasual
Best Life Simulator
2018
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$2.99
42 reviews
Mixed
IndieStrategy
Colorful 3D II
2020
Est. copies
≈ 174–282
too small to compare
SteamSpy under 20k
Est. revenue
$239–$640 after Steam's cut $434–$985 before the cut
$4.99
7 reviews
7 user reviews
CasualSimulation
Power Tester
2020
Est. copies
≈ 496–806
SteamSpy under 20k
Est. revenue
$545–$1k after Steam's cut $990–$2k before the cut
$3.99
20 reviews
Mostly Positive
CasualSimulation

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