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How many copies did Best Life Simulator sell?

Estimated copies sold
≈ 1k–2k
$1k–$3k after Steam's cut $2k–$4k before the cut
from 42 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Best Life Simulator out and predicted the genre from its 8 similar games. Every figure here, including Best Life Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 61k–3.7M
best case 56.5M (Stardew Valley)
Games like Best Life Simulator

The middle of these games

≈ 61k–3.7M copies

≈ $345k–$11.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 1 to 69k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Life Sim (6 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
278x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
The Sims™ 4
2020
Est. copies
≈ 5.0M–8.0M
54x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
200k reviews
Very Positive
Life SimCharacter Customization
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
23x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.7M after Steam's cut $20.8M–$47.3M before the cut
$19.99
84k reviews
Very Positive
The Sims™ 2 Legacy Collection
2025
Est. copies
≈ 124k–202k
SteamSpy 50k–100k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$29.99
5k reviews
Mostly Positive
SandboxLife Sim
Princess Maker 2 Refine
2016
Est. copies
≈ 72k–116k
SteamSpy 100k–200k
Est. revenue
$394k–$1.1M after Steam's cut $716k–$1.6M before the cut
$19.99
2k reviews
Very Positive
SimulationMultiple Endings
Phoenix Pro Theater Media Player
2021
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$796–$2k after Steam's cut $1k–$3k before the cut
$8.99
13 reviews
Positive
CasualSimulation
The Sims™ Legacy Collection
2025
Est. copies
≈ 60k–98k
SteamSpy 20k–50k
Est. revenue
$332k–$893k after Steam's cut $604k–$1.4M before the cut
$19.99
2k reviews
Mostly Positive
SandboxBuilding
Princess Maker 2 Regeneration
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$42k–$112k after Steam's cut $76k–$173k before the cut
$39.99
153 reviews
Mixed
SimulationLife Sim

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