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How many copies did Mystery Chronicle: One Way Heroics sell?

Estimated copies sold
≈ 18k–29k
$49k–$131k after Steam's cut $89k–$202k before the cut
from 427 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mystery Chronicle: One Way Heroics out and predicted the genre from its 8 similar games. Every figure here, including Mystery Chronicle: One Way Heroics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 64k–107k
best case 646k (OCTOPATH TRAVELER™)
Games like Mystery Chronicle: One Way Heroics

The middle of these games

≈ 64k–107k copies

≈ $423k–$911k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: OCTOPATH TRAVELER™ at ≈ 492k–799k copies, ≈ $8.1M–$21.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 415 reviews in their first month; the spread ran 141 to 2k.
The genre you'd be entering
Your set
Your set clusters on Anime (5 of 8) and JRPG (4 of 8).
The winners
Winners here lead with JRPG + Turn-Based, priced around $60. The breakout hits carry Story Rich + Turn-Based Combat + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NEOVERSE
2020
Est. copies
≈ 94k–152k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$515k–$1.4M after Steam's cut $936k–$2.1M before the cut
$19.99
4k reviews
Very Positive
Card BattlerDeckbuilding
One Way Heroics
2014
Est. copies
≈ 232k–377k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$223k–$599k after Steam's cut $405k–$921k before the cut
$3.49
4k reviews
Very Positive
Mystery DungeonSide Scroller
Zengeon
2019
Est. copies
≈ 45k–74k
SteamSpy 100k–200k
Est. revenue
$249k–$670k after Steam's cut $453k–$1.0M before the cut
$19.99
2k reviews
Mixed
ActionIndie
Touhou Genso Wanderer -Reloaded-
2018
Est. copies
≈ 56k–91k
SteamSpy 50k–100k
Est. revenue
$538k–$1.4M after Steam's cut $978k–$2.2M before the cut
$34.99
2k reviews
Very Positive
RPGAdventure
Kagura Survivors: Endless Night
2023
Est. copies
≈ 69k–113k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive
Sexual ContentFree to Play
OCTOPATH TRAVELER™
2019
Est. copies
≈ 492k–799k
8.1x vs typical
SteamSpy 500k–1M
Est. revenue
$8.1M–$21.8M after Steam's cut $14.8M–$33.6M before the cut
$59.99
17k reviews
Very Positive
RPGJRPG
Touhou: Lost Branch of Legend
2022
Est. copies
≈ 52k–85k
SteamSpy 20k–50k
Est. revenue
$432k–$1.2M after Steam's cut $785k–$1.8M before the cut
$29.99
2k reviews
Very Positive
FALL IN LABYRINTH
2021
Est. copies
≈ 27k–44k
SteamSpy 100k–200k
Est. revenue
$150k–$404k after Steam's cut $273k–$621k before the cut
$19.99
1k reviews
Overwhelmingly Positive
NuditySexual Content

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