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How many copies did One Way Heroics sell?

Estimated copies sold
≈ 232k–377k
$223k–$599k after Steam's cut $405k–$921k before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left One Way Heroics out and predicted the genre from its 8 similar games. Every figure here, including One Way Heroics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–62k
best case 298k (Elin)
Games like One Way Heroics

The middle of these games

≈ 12k–62k copies

≈ $73k–$289k after Steam's cut

from ~686 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Elin at ≈ 227k–369k copies, ≈ $1.2M–$3.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 323 reviews in their first month; the spread ran 160 to 4k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Mystery Dungeon (5 of 8).
The winners
Winners here lead with Character Customization + Open World, priced around $20.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mystery Chronicle: One Way Heroics
2016
Est. copies
≈ 18k–29k
SteamSpy 50k–100k
Est. revenue
$49k–$131k after Steam's cut $89k–$202k before the cut
$9.99
427 reviews
Mixed
Shattered Pixel Dungeon
2022
Est. copies
≈ 54k–87k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$147k–$395k after Steam's cut $267k–$608k before the cut
$9.99
2k reviews
Overwhelmingly Positive
Traditional RoguelikeDungeon Crawler
Dead Dungeon
2018
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $21k–$49k before the cut
$4.99
283 reviews
Very Positive
Tangledeep
2018
Est. copies
≈ 45k–73k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$186k–$500k after Steam's cut $338k–$769k before the cut
$14.99
1k reviews
Very Positive
Traditional RoguelikeTurn-Based Tactics
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate
2020
Est. copies
≈ 23k–38k
SteamSpy 100k–200k
Est. revenue
$129k–$346k after Steam's cut $234k–$533k before the cut
$19.99
945 reviews
Mostly Positive
Mystery DungeonRogue-like
Nova-111
2015
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$12k–$33k after Steam's cut $22k–$51k before the cut
$4.99
183 reviews
Mostly Positive
SingleplayerSci-fi
Monster Girls and the Mysterious Adventure 2
2022
Est. copies
≈ 9k–14k
SteamSpy 20k–50k
Est. revenue
$58k–$157k after Steam's cut $106k–$242k before the cut
$24.99
343 reviews
Very Positive
Mystery DungeonRPG
Elin
2024
Est. copies
≈ 227k–369k
13x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
9k reviews
Very Positive
Early AccessCharacter Customization

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