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How many copies did Swordbreaker The Game sell?

Estimated copies sold
≈ 20k–32k
$27k–$73k after Steam's cut $49k–$112k before the cut
from 405 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Swordbreaker The Game out and predicted the genre from its 8 similar games. Every figure here, including Swordbreaker The Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 396k–547k
best case 1.5M (The Walking Dead: The Telltale Definitive Series)
Games like Swordbreaker The Game

The middle of these games

≈ 396k–547k copies

≈ $2.9M–$3.2M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: The Walking Dead: The Telltale Definitive Series at ≈ 1.2M–1.9M copies, ≈ $16.0M–$42.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 332 to 28k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (8 of 8) and Story Rich (7 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $18. The breakout hits carry Horror + Psychological Horror; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ken Follett's The Pillars of the Earth
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Est. copies
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SteamSpy 200k–500k
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Choices MatterAdventure
Slay the Princess — The Pristine Cut
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2.6x vs typical
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Visual NovelChoices Matter
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Visual NovelRomance
Emily is Away
2015
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≈ 1.6M–2.6M
2.4x vs typical
SteamSpy 1M–2M
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Free to PlayStory Rich
Orwell: Keeping an Eye On You
2016
Est. copies
≈ 647k–1.1M
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$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
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Choices MatterPolitical Sim
Tiny Bunny
2025
Est. copies
≈ 756k–1.2M
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.5M before the cut
$10.99
31k reviews
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The Walking Dead: The Telltale Definitive Series
2020
Est. copies
≈ 1.2M–1.9M
3.5x vs typical
SteamSpy 500k–1M
Est. revenue
$16.0M–$42.9M after Steam's cut $29.0M–$66.0M before the cut
$49.99
47k reviews
Overwhelmingly Positive
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The Life and Suffering of Sir Brante
2021
Est. copies
≈ 315k–512k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.7M after Steam's cut $3.1M–$7.2M before the cut
$19.99
13k reviews
Very Positive
Choices MatterStory Rich

Sizing up your own game? See what its genre can realistically do before you build it.