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How many copies did Tiny Bunny sell?

Estimated copies sold
≈ 756k–1.2M
$2.3M–$6.1M after Steam's cut $4.2M–$9.5M before the cut
from 31k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tiny Bunny out and predicted the genre from its 8 similar games. Every figure here, including Tiny Bunny's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–2.4M
best case 24.0M (DARK SOULS™ III)
Games like Tiny Bunny

The middle of these games

≈ 2.0M–2.4M copies

≈ $12.9M–$21.0M after Steam's cut

from ~55k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Story Rich (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DARK SOULS™ III at ≈ 18.3M–29.7M copies, ≈ $301.6M–$810.8M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Story Rich (4 of 8) and Psychological Horror (3 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel, priced around $60. The breakout hits carry Free to Play + Dating Sim + Dark; a typical game here doesn't.
The era
The games you compared span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Doki Doki Literature Club!
2017
Est. copies
≈ 7.8M–12.7M
4.1x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
227k reviews
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DARK SOULS™ III
2016
Est. copies
≈ 18.3M–29.7M
7.9x vs typical
SteamSpy 5M–10M
Est. revenue
$301.6M–$810.8M after Steam's cut $548.3M–$1247.4M before the cut
$59.99
439k reviews
Very Positive
Souls-likeDark Fantasy
What Remains of Edith Finch
2017
Est. copies
≈ 1.8M–2.9M
SteamSpy 500k–1M
Est. revenue
$10.0M–$26.8M after Steam's cut $18.1M–$41.2M before the cut
$19.99
53k reviews
Overwhelmingly Positive
Story RichAtmospheric
Library Of Ruina
2021
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$9.1M–$24.5M after Steam's cut $16.6M–$37.7M before the cut
$29.99
45k reviews
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Story RichCard Game
NEEDY STREAMER OVERLOAD
2022
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$6.3M–$16.9M after Steam's cut $11.4M–$26.0M before the cut
$15.99
58k reviews
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The Walking Dead
2012
Est. copies
≈ 5.1M–8.2M
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$14.99
80k reviews
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ZombiesStory Rich
Lobotomy Corporation | Monster Management Simulation
2018
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$49.0M before the cut
$24.99
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ManagementDifficult
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
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Card GameMultiplayer

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