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How many copies did Super Intergalactic Gang sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Intergalactic Gang out and predicted the genre from its 8 similar games. Every figure here, including Super Intergalactic Gang's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–165k
best case 1.8M (FlatOut 2)
Games like Super Intergalactic Gang

The middle of these games

≈ 7k–165k copies

≈ $34k–$576k after Steam's cut

from ~527 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Simulation (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: FlatOut 2 at ≈ 1.4M–2.3M copies, ≈ $3.8M–$10.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 37 reviews in their first month; the spread ran 24 to 459.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (3 of 8) and Sports (3 of 8).
The winners
Winners here lead with Racing + Combat Racing, priced around $10.
The era
The games you compared span 2006 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
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Early AccessRhythm
VR SUPER SPORTS
2017
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≈ 4k–7k
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Est. revenue
$15k–$40k after Steam's cut $27k–$62k before the cut
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Mixed
SportsAction
PBA Pro Bowling
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Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$22k–$60k after Steam's cut $41k–$93k before the cut
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189 reviews
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SportsSimulation
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
42x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Rock of Ages
2011
Est. copies
≈ 258k–420k
7.8x vs typical
SteamSpy 200k–500k
Est. revenue
$709k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
4k reviews
Very Positive
ComedyStrategy
Salamander County Public Television
2022
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$9.99
284 reviews
Very Positive
ActionArcade
PewDiePie: Legend of the Brofist
2015
Est. copies
≈ 82k–133k
3.2x vs typical
SteamSpy 50k–100k
Est. revenue
$180k–$483k after Steam's cut $327k–$744k before the cut
$7.99
2k reviews
Very Positive
MemesPixel Graphics
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2023
Est. copies
≈ 19k–31k
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$105k–$282k after Steam's cut $191k–$434k before the cut
$19.99
769 reviews
Very Positive

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