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How many copies did Stikbold! A Dodgeball Adventure sell?

Estimated copies sold
≈ 20k–32k
$55k–$147k after Steam's cut $100k–$227k before the cut
from 480 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stikbold! A Dodgeball Adventure out and predicted the genre from its 8 similar games. Every figure here, including Stikbold! A Dodgeball Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.4M–7.0M
best case 37.1M (Rocket League®)
Games like Stikbold! A Dodgeball Adventure

The middle of these games

≈ 3.4M–7.0M copies

≈ $24.4M–$62.5M after Steam's cut

from ~120k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Rocket League® at ≈ 28.3M–46.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 10k to 21k.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Sports (4 of 8).
The winners
Winners here lead with Football (Soccer) + Competitive. The breakout hits carry Football (American) + Competitive + Team-Based; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rocket League®
2015
Est. copies
≈ 28.3M–46.0M
4.8x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
EA SPORTS™ FIFA 23
2022
Est. copies
≈ 3.7M–6.1M
SteamSpy 5M–10M
Est. revenue
Free
Free
150k reviews
Mixed
Football (Soccer)Sports
FIFA 22
2021
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
Free
Free
120k reviews
Very Positive
Football (Soccer)Sports
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayVR
theHunter: Call of the Wild™
2017
Est. copies
≈ 7.0M–11.3M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
202k reviews
Very Positive
HuntingOpen World
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

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