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How many copies did Nioh: Complete Edition sell?

Estimated copies sold
≈ 1.3M–2.2M
$18.4M–$49.4M after Steam's cut $33.4M–$76.0M before the cut
from 39k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nioh: Complete Edition out and predicted the genre from its 8 similar games. Every figure here, including Nioh: Complete Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.8M–18.8M
best case 39.3M (Black Myth: Wukong)
Games like Nioh: Complete Edition

The middle of these games

≈ 9.8M–18.8M copies

≈ $96.7M–$310.9M after Steam's cut

from ~331k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.0M–48.7M copies, ≈ $494.5M–$1329.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 246k reviews in their first month; the spread ran 42k to 836k.
The genre you'd be entering
Your set
Your set clusters on Souls-like (5 of 8) and Third Person (4 of 8).
The winners
Winners here lead with Action RPG + Souls-like, priced around $60. The breakout hits carry Action RPG + Souls-like + RPG; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hades
2020
Est. copies
≈ 7.6M–12.4M
SteamSpy 5M–10M
Est. revenue
$52.5M–$141.0M after Steam's cut $95.4M–$217.0M before the cut
$24.99
308k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Black Myth: Wukong
2024
Est. copies
≈ 30.0M–48.7M
3.6x vs typical
SteamSpy 50M–100M
Est. revenue
$494.5M–$1329.5M after Steam's cut $899.1M–$2045.4M before the cut
$59.99
1.2M reviews
Overwhelmingly Positive
MythologyAction RPG
ELDEN RING
2022
Est. copies
≈ 28.6M–46.4M
3.5x vs typical
SteamSpy 20M–50M
Est. revenue
$471.3M–$1267.1M after Steam's cut $856.9M–$1949.4M before the cut
$59.99
1.2M reviews
Very Positive
Souls-likeOpen World
Monster Hunter: World
2018
Est. copies
≈ 15.7M–25.5M
1.6x vs typical
SteamSpy 10M–20M
Est. revenue
$129.4M–$347.8M after Steam's cut $235.2M–$535.1M before the cut
$29.99
516k reviews
Very Positive
Co-opMultiplayer
Sekiro™: Shadows Die Twice - GOTY Edition
2019
Est. copies
≈ 10.2M–16.6M
SteamSpy 10M–20M
Est. revenue
$168.6M–$453.2M after Steam's cut $306.5M–$697.3M before the cut
$59.99
355k reviews
Overwhelmingly Positive
Souls-likeDifficult
Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike
DARK SOULS™ III
2016
Est. copies
≈ 18.3M–29.7M
SteamSpy 5M–10M
Est. revenue
$301.6M–$810.8M after Steam's cut $548.3M–$1247.4M before the cut
$59.99
439k reviews
Very Positive
Souls-likeDark Fantasy
New World: Aeternum
2021
Est. copies
≈ 7.4M–12.0M
SteamSpy 50M–100M
Est. revenue
Free
Free
297k reviews
Mixed
Open WorldMassively Multiplayer

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