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How many copies did Trickster VR: Co-op Dungeon Crawler sell?

Estimated copies sold
≈ 13k–21k
$47k–$126k after Steam's cut $85k–$194k before the cut
from 455 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trickster VR: Co-op Dungeon Crawler out and predicted the genre from its 8 similar games. Every figure here, including Trickster VR: Co-op Dungeon Crawler's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.0M–6.6M
best case 16.6M (Lethal Company)
Games like Trickster VR: Co-op Dungeon Crawler

The middle of these games

≈ 4.0M–6.6M copies

≈ $29.6M–$56.2M after Steam's cut

from ~129k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Lethal Company at ≈ 12.7M–20.6M copies, ≈ $34.8M–$93.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 74k reviews in their first month; the spread ran 24k to 114k.
The genre you'd be entering
Your set
Your set clusters on Co-op (5 of 8) and Action RPG (4 of 8).
The winners
Winners here lead with Horror + First-Person, priced around $10. The breakout hits carry Exploration + Funny + Horror; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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