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How many copies did VR: Vacate the Room (Virtual Reality Escape) sell?

Estimated copies sold
≈ 10k–17k
$12k–$31k after Steam's cut $21k–$48k before the cut
from 252 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VR: Vacate the Room (Virtual Reality Escape) out and predicted the genre from its 8 similar games. Every figure here, including VR: Vacate the Room (Virtual Reality Escape)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 370k–584k
best case 629k (Escape Simulator)
Games like VR: Vacate the Room (Virtual Reality Escape)

The middle of these games

≈ 370k–584k copies

≈ $1.9M–$3.1M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Escape Simulator at ≈ 479k–779k copies, ≈ $2.6M–$7.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 2 to 6k.
The genre you'd be entering
Your set
Your set clusters on Escape Room (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Co-op, priced around $20.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Paranormal Detective: Escape from the 90's
2022
Est. copies
≈ 2k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before the cut
$11.99
61 reviews
Very Positive
Escape RoomVR
The House of Da Vinci
2017
Est. copies
≈ 251k–408k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$19.99
7k reviews
Very Positive
PuzzleAdventure
Cube Escape: Paradox
2018
Est. copies
≈ 370k–602k
SteamSpy 500k–1M
Est. revenue
Free
Free
12k reviews
Overwhelmingly Positive
PuzzleFree to Play
The Room 4: Old Sins
2021
Est. copies
≈ 454k–738k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
The Past Within
2022
Est. copies
≈ 417k–677k
SteamSpy 1M–2M
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$5.99
17k reviews
Very Positive
Escape Simulator
2021
Est. copies
≈ 479k–779k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$19.99
19k reviews
Very Positive
Samsara Room
2020
Est. copies
≈ 253k–410k
SteamSpy 500k–1M
Est. revenue
Free
Free
10k reviews
Overwhelmingly Positive
IndieAdventure
EscapeVr
2020
Est. copies
≈ 273–443
too small to compare
SteamSpy under 20k
Est. revenue
$825–$2k after Steam's cut $2k–$3k before the cut
$10.99
11 reviews
Mixed
Escape RoomPuzzle

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