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How many copies did Fictorum sell?

Estimated copies sold
≈ 40k–65k
$110k–$295k after Steam's cut $200k–$454k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fictorum out and predicted the genre from its 8 similar games. Every figure here, including Fictorum's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 543k–693k
best case 840k (Wizard of Legend)
Games like Fictorum

The middle of these games

≈ 543k–693k copies

≈ $3.0M–$4.3M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Wizard of Legend at ≈ 640k–1.0M copies, ≈ $2.8M–$7.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 2 to 15k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $16.
The era
7 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Action RoguelikeShoot 'Em Up
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RPGAdventure
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Action RoguelikeRogue-lite
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Action RoguelikeOnline Co-Op
Wizard of Legend
2018
Est. copies
≈ 640k–1.0M
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Action RoguelikePixel Graphics
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Magicraft
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Action RoguelikeRogue-lite

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