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How big is Climbtime?

Estimated owners
≈ 2k–3k
from 56 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Climbtime out and predicted the genre from its 8 similar games. Every figure here, including Climbtime's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–25k
best case 1.4M (BONEWORKS)
Games like Climbtime

The middle of these games

≈ 4k–25k copies

≈ $23k–$92k after Steam's cut

from ~257 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: BONEWORKS at ≈ 1.0M–1.7M copies, ≈ $8.7M–$23.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 176 reviews in their first month; the spread ran 27 to 2k.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Simulation (5 of 8).
The winners
Winners here lead with VR + Physics, priced around $30. The breakout hits carry Singleplayer + Great Soundtrack + Physics; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
142x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
VR Skater
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$35k–$94k after Steam's cut $64k–$145k before the cut
$19.99
257 reviews
Very Positive
SkateboardingVR
Climbey
2022
Est. copies
≈ 28k–45k
4.4x vs typical
SteamSpy 50k–100k
Est. revenue
$61k–$165k after Steam's cut $112k–$254k before the cut
$7.99
1k reviews
Very Positive
Human Fall Flat VR
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$12.99
142 reviews
Mixed
AdventureCasual
Boiling Steel
2020
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$39k–$104k after Steam's cut $70k–$160k before the cut
$14.99
379 reviews
Very Positive
ActionAdventure
STRIDE
2022
Est. copies
≈ 54k–88k
8.5x vs typical
SteamSpy 200k–500k
Est. revenue
$297k–$797k after Steam's cut $539k–$1.2M before the cut
$19.99
2k reviews
Mostly Positive
VRAction
Journey For Elysium
2019
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$2.99
102 reviews
Very Positive
AdventureIndie
Yupitergrad 🚀(Virtual Reality Adventure)
2020
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$12k–$34k after Steam's cut $23k–$52k before the cut
$14.99
122 reviews
Very Positive
ActionVR

Sizing up your own game? See what its genre can realistically do before you build it.