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How many copies did Bumper sell?

Estimated copies sold
≈ 5k–9k
$1k–$4k after Steam's cut $3k–$6k before the cut
from 127 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bumper out and predicted the genre from its 8 similar games. Every figure here, including Bumper's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 380k–1.0M
best case 26.7M (BeamNG.drive)
Games like Bumper

The middle of these games

≈ 380k–1.0M copies

≈ $3.0M–$10.3M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 736 to 9k.
The genre you'd be entering
Your set
Your set clusters on Driving (7 of 8) and Automobile Sim (6 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Realistic + Sandbox + Simulation; a typical game here doesn't.
The era
The games you compared span 2009 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
28x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Wreckfest
2018
Est. copies
≈ 1.3M–2.0M
2.8x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before the cut
$29.99
41k reviews
Very Positive
RacingDestruction
ANTONBLAST
2024
Est. copies
≈ 116k–188k
SteamSpy 100k–200k
Est. revenue
$637k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$19.99
5k reviews
Overwhelmingly Positive
2D Platformer2D
RoadCraft
2025
Est. copies
≈ 401k–652k
SteamSpy 200k–500k
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.3M before the cut
$39.99
16k reviews
Mostly Positive
SimulationBuilding
Burnout Paradise: The Ultimate Box
2009
Est. copies
≈ 852k–1.4M
SteamSpy 500k–1M
Est. revenue
Free
Free
13k reviews
Very Positive
RacingOpen World
Burnout™ Paradise Remastered
2020
Est. copies
≈ 212k–345k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
9k reviews
Mixed
RacingAction
Need for Speed™
2020
Est. copies
≈ 727k–1.2M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$29.99
29k reviews
Mixed
RacingMultiplayer
Need for Speed™ Hot Pursuit Remastered
2020
Est. copies
≈ 367k–596k
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$29.99
15k reviews
Very Positive
RacingDriving

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