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How many copies did Cards of Chaos sell?

Estimated copies sold
≈ 619–1k
from 18 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cards of Chaos out and predicted the genre from its 8 similar games. Every figure here, including Cards of Chaos's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 333k–5.8M
best case 20.6M (Sid Meier’s Civilization® VI)
Games like Cards of Chaos

The middle of these games

≈ 333k–5.8M copies

≈ $1.7M–$89.2M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sid Meier’s Civilization® VI at ≈ 15.7M–25.6M copies, ≈ $259.5M–$697.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 317 to 35k.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and 4X (3 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $60.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.7M–25.6M
21x vs typical
SteamSpy 10M–20M
Est. revenue
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
$59.99
378k reviews
Very Positive
StrategyTurn-Based Strategy
Opus Magnum
2017
Est. copies
≈ 247k–401k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Sid Meier's Civilization® V
2010
Est. copies
≈ 13.3M–21.6M
12x vs typical
SteamSpy 10M–20M
Est. revenue
$109.7M–$295.1M after Steam's cut $199.5M–$454.0M before the cut
$29.99
211k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Kill It With Fire
2020
Est. copies
≈ 136k–221k
SteamSpy 100k–200k
Est. revenue
$486k–$1.3M after Steam's cut $883k–$2.0M before the cut
$12.99
5k reviews
Very Positive
ActionSimulation
Sid Meier's Civilization VII
2025
Est. copies
≈ 1.4M–2.4M
3.3x vs typical
SteamSpy 1M–2M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before the cut
$69.99
58k reviews
Mixed
Grand StrategyHistorical
Drunken Wrestlers 2
2019
Est. copies
≈ 540k–878k
SteamSpy 500k–1M
Est. revenue
$593k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$3.99
19k reviews
Very Positive
Early AccessMultiplayer
Ale & Tale Tavern
2024
Est. copies
≈ 256k–416k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$14.99
10k reviews
Very Positive
AdventureOnline Co-Op
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 835k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.3M after Steam's cut $6.3M–$14.2M before the cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer

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