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How many copies did Sid Meier’s Civilization® VI sell?

Estimated copies sold
≈ 15.7M–25.6M
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
from 378k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sid Meier’s Civilization® VI out and predicted the genre from its 8 similar games. Every figure here, including Sid Meier’s Civilization® VI's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.3M–7.8M
best case 17.5M (Sid Meier's Civilization® V)
Games like Sid Meier’s Civilization® VI

The middle of these games

≈ 5.3M–7.8M copies

≈ $62.4M–$163.2M after Steam's cut

from ~115k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sid Meier's Civilization® V at ≈ 13.3M–21.6M copies, ≈ $109.7M–$295.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (7 of 8) and Grand Strategy (5 of 8).
The winners
Winners here lead with Turn-Based Strategy + Turn-Based, priced around $30.
The era
The games you compared span 2010 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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