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How many copies did Club Naughty sell?

Estimated copies sold
≈ 7k–11k
$46k–$123k after Steam's cut $83k–$189k before the cut
from 160 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Club Naughty out and predicted the genre from its 8 similar games. Every figure here, including Club Naughty's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 323k–509k
best case 815k (Summer Memories)
Games like Club Naughty

The middle of these games

≈ 323k–509k copies

≈ $2.0M–$2.7M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Summer Memories at ≈ 621k–1.0M copies, ≈ $3.4M–$9.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 556 to 11k.
The genre you'd be entering
Your set
Your set clusters on Nudity (8 of 8) and Sexual Content (8 of 8).
The winners
Winners here lead with Sexual Content + Nudity, priced around $20.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Material Girl
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2019
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≈ 297k–483k
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SimulationIndie
Summer Memories
2020
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≈ 621k–1.0M
2.4x vs typical
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VillageRhapsody
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Streamer Life Simulator
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