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wishvane

How many copies did me Igigu sell?

Estimated copies sold
≈ 124–202
$340–$918 after Steam's cut $619–$1k before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left me Igigu out and predicted the genre from its 8 similar games. Every figure here, including me Igigu's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–3.5M
best case 6.0M (SPORE™)
Games like me Igigu

The middle of these games

≈ 1.4M–3.5M copies

≈ $10.4M–$40.8M after Steam's cut

from ~44k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: SPORE™ at ≈ 4.6M–7.5M copies, ≈ $25.2M–$67.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 47 to 8k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Building (5 of 8).
The winners
Winners here lead with God Game + Open World, priced around $20.
The era
The games you compared span 2008 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Craft The World
2014
Est. copies
≈ 955k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
The Fool's Apprentice
2025
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $11k–$25k before the cut
$16.99
53 reviews
Mixed
ManagementMagic
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
God GameOpen World
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Tiny Glade
2024
Est. copies
≈ 605k–983k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$14.99
24k reviews
Overwhelmingly Positive
BuildingDesign & Illustration
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
Preserve
2025
Est. copies
≈ 19k–31k
too small to compare
SteamSpy 50k–100k
Est. revenue
$66k–$176k after Steam's cut $119k–$271k before the cut
$12.49
769 reviews
Very Positive
PuzzleTurn-Based Strategy
Planet Coaster
2016
Est. copies
≈ 3.0M–4.9M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$37.1M–$99.8M after Steam's cut $67.5M–$153.6M before the cut
$44.99
72k reviews
Very Positive
SimulationBuilding

Sizing up your own game? See what its genre can realistically do before you build it.