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How many copies did DRAGON QUEST HEROES™ II sell?

Estimated copies sold
≈ 28k–45k
$456k–$1.2M after Steam's cut $829k–$1.9M before the cut
from 803 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DRAGON QUEST HEROES™ II out and predicted the genre from its 8 similar games. Every figure here, including DRAGON QUEST HEROES™ II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 145k–245k
best case 593k (Persona® 5 Strikers)
Games like DRAGON QUEST HEROES™ II

The middle of these games

≈ 145k–245k copies

≈ $1.2M–$4.8M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Persona® 5 Strikers at ≈ 452k–734k copies, ≈ $7.5M–$20.0M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Anime (8 of 8) and Hack and Slash (8 of 8).
The winners
Winners here lead with Anime + Hack and Slash, priced around $60.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.2x vs typical
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DRAGON QUEST HEROES™ Slime Edition
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Very Positive
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