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How big is BRAIN / OUT?

Estimated owners
≈ 524k–851k
from 15k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BRAIN / OUT out and predicted the genre from its 8 similar games. Every figure here, including BRAIN / OUT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.6M
best case 5.7M (Stick Fight: The Game)
Games like BRAIN / OUT

The middle of these games

≈ 1.2M–1.6M copies

≈ $5.0M–$6.2M after Steam's cut

from ~32k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Shooter (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stick Fight: The Game at ≈ 4.3M–7.0M copies, ≈ $5.9M–$15.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 55 to 18k.
The genre you'd be entering
Your set
Your set clusters on Shooter (3 of 8) and 2D Fighter (1 of 8).
The winners
Winners here lead with Utilities + Audio Production, priced around $5. The breakout hits carry Utilities + Audio Production + Music; a typical game here doesn't.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 3.6M–5.8M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$4.99
104k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
3.9x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$4.99
125k reviews
Very Positive
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2020
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≈ 917k–1.5M
SteamSpy 1M–2M
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The Plan
2014
Est. copies
≈ 1.3M–2.2M
SteamSpy 500k–1M
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24k reviews
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Super Animal Royale
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≈ 1.1M–1.8M
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ShellShock Live
2020
Est. copies
≈ 883k–1.4M
SteamSpy 1M–2M
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$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
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TanksMultiplayer
Streets of Rogue
2019
Est. copies
≈ 663k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$19.99
23k reviews
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Bloons TD Battles
2016
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
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29k reviews
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Sizing up your own game? See what its genre can realistically do before you build it.