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How big is Fallout Shelter?

Estimated owners
≈ 2.8M–4.6M
from 83k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fallout Shelter out and predicted the genre from its 8 similar games. Every figure here, including Fallout Shelter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.9M–13.0M
best case 35.1M (ARK: Survival Evolved)
Games like Fallout Shelter

The middle of these games

≈ 4.9M–13.0M copies

≈ $57.7M–$143.2M after Steam's cut

from ~244k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: ARK: Survival Evolved at ≈ 26.7M–43.4M copies, ≈ $110.1M–$296.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 89k reviews in their first month; the spread ran 40k to 182k.
The genre you'd be entering
Your set
Your set clusters on Survival (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $15.
The era
The games you compared span 2017 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ARK: Survival Evolved
2017
Est. copies
≈ 26.7M–43.4M
3.2x vs typical
SteamSpy 20M–50M
Est. revenue
$110.1M–$296.0M after Steam's cut $200.2M–$455.4M before the cut
$14.99
776k reviews
Very Positive
Open World Survival CraftSurvival
Squad
2020
Est. copies
≈ 6.0M–9.8M
SteamSpy 2M–5M
Est. revenue
$66.2M–$178.0M after Steam's cut $120.4M–$273.9M before the cut
$39.99
243k reviews
Very Positive
MilitaryRealistic
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Scrap Mechanic
2026
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.0M after Steam's cut $43.9M–$100.0M before the cut
$28.99
122k reviews
Very Positive
BuildingSandbox
Grounded
2022
Est. copies
≈ 2.4M–3.8M
SteamSpy 2M–5M
Est. revenue
$26.1M–$70.0M after Steam's cut $47.4M–$107.8M before the cut
$39.99
96k reviews
Very Positive
SurvivalMultiplayer
Raft
2022
Est. copies
≈ 9.4M–15.2M
1.5x vs typical
SteamSpy 10M–20M
Est. revenue
$51.5M–$138.4M after Steam's cut $93.6M–$213.0M before the cut
$19.99
378k reviews
Very Positive
SurvivalMultiplayer
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
SteamSpy 2M–5M
Est. revenue
$33.0M–$88.8M after Steam's cut $60.1M–$136.6M before the cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
Subnautica
2018
Est. copies
≈ 11.5M–18.7M
1.6x vs typical
SteamSpy 5M–10M
Est. revenue
$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival

Sizing up your own game? See what its genre can realistically do before you build it.