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How many copies did Revhead sell?

Estimated copies sold
≈ 24k–40k
$134k–$360k after Steam's cut $244k–$555k before the cut
from 709 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Revhead out and predicted the genre from its 8 similar games. Every figure here, including Revhead's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 495k–1.5M
best case 3.8M (My Summer Car)
Games like Revhead

The middle of these games

≈ 495k–1.5M copies

≈ $4.1M–$14.9M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: My Summer Car at ≈ 2.9M–4.7M copies, ≈ $12.0M–$32.2M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Building (7 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $15.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
7.6x vs typical
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.2M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.4M–$44.2M before the cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 873k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$29.99
18k reviews
Very Positive
Gold Mining Simulator
2017
Est. copies
≈ 563k–915k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$19.99
16k reviews
Mostly Positive
SimulationMining
Construction Simulator
2022
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$24.99
14k reviews
Very Positive
SimulationMultiplayer
Car Mechanic Simulator 2015
2015
Est. copies
≈ 714k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$19.99
15k reviews
Very Positive
Automobile SimSimulation
Construction Simulator 2015
2014
Est. copies
≈ 384k–623k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.5M before the cut
$14.99
7k reviews
Very Positive
SimulationBuilding
Street Legal Racing: Redline v2.3.1
2016
Est. copies
≈ 172k–280k
SteamSpy 200k–500k
Est. revenue
$331k–$891k after Steam's cut $603k–$1.4M before the cut
$6.99
4k reviews
Very Positive
Automobile SimRacing

Sizing up your own game? See what its genre can realistically do before you build it.