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How many copies did Car Mechanic Simulator 2015 sell?

Estimated copies sold
≈ 714k–1.2M
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
from 15k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Car Mechanic Simulator 2015 out and predicted the genre from its 8 similar games. Every figure here, including Car Mechanic Simulator 2015's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 836k–8.3M
best case 18.7M (Cities: Skylines)
Games like Car Mechanic Simulator 2015

The middle of these games

≈ 836k–8.3M copies

≈ $10.7M–$60.3M after Steam's cut

from ~57k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Cities: Skylines at ≈ 14.2M–23.1M copies, ≈ $117.4M–$315.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 76 to 84k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Building (7 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Car Mechanic Simulator VR
2021
Est. copies
≈ 10k–16k
too small to compare
SteamSpy 20k–50k
Est. revenue
$53k–$143k after Steam's cut $96k–$219k before the cut
$19.99
389 reviews
Mixed
Automobile SimSimulation
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
3.1x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
5.2x vs typical
SteamSpy 10M–20M
Est. revenue
$117.4M–$315.8M after Steam's cut $213.5M–$485.8M before the cut
$29.99
292k reviews
Very Positive
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 873k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$29.99
18k reviews
Very Positive
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.2M
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.4M–$44.2M before the cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
Construction Simulator
2022
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$24.99
14k reviews
Very Positive
SimulationMultiplayer
RoadCraft
2025
Est. copies
≈ 401k–652k
SteamSpy 200k–500k
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.3M before the cut
$39.99
16k reviews
Mostly Positive
SimulationBuilding

Sizing up your own game? See what its genre can realistically do before you build it.