Sign in
wishvane

How many copies did Parkasaurus sell?

Estimated copies sold
≈ 77k–126k
$532k–$1.4M after Steam's cut $967k–$2.2M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Parkasaurus out and predicted the genre from its 8 similar games. Every figure here, including Parkasaurus's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 192k–263k
best case 2.2M (Jurassic World Evolution)
Games like Parkasaurus

The middle of these games

≈ 192k–263k copies

≈ $2.0M–$3.0M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Jurassic World Evolution at ≈ 1.7M–2.7M copies, ≈ $20.8M–$55.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 972 reviews in their first month; the spread ran 99 to 7k.
The genre you'd be entering
Your set
Your set clusters on City Builder (7 of 8) and Building (6 of 8).
The winners
Winners here lead with Building + Dinosaurs, priced around $52. The breakout hits carry Dinosaurs + Singleplayer + Simulation; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
8.3x vs typical
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.0M before the cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
7.1x vs typical
SteamSpy 1M–2M
Est. revenue
$19.2M–$51.7M after Steam's cut $35.0M–$79.5M before the cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
The Wandering Village
2025
Est. copies
≈ 209k–340k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$29.99
8k reviews
Very Positive
Early AccessBuilding
Let's Build a Zoo
2021
Est. copies
≈ 102k–165k
SteamSpy 200k–500k
Est. revenue
$560k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
SimulationPixel Graphics
My Free Zoo
2017
Est. copies
≈ 25k–41k
too small to compare
SteamSpy 200k–500k
Est. revenue
Free
Free
734 reviews
Mixed
Free to PlayCasual
Age of Wonders: Planetfall
2019
Est. copies
≈ 191k–311k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before the cut
$29.99
7k reviews
Mostly Positive
StrategyTurn-Based Strategy
Dungeon Village
2022
Est. copies
≈ 22k–35k
too small to compare
SteamSpy 100k–200k
Est. revenue
$54k–$144k after Steam's cut $97k–$222k before the cut
$8.99
874 reviews
Very Positive
Dungeon Village 2
2023
Est. copies
≈ 18k–29k
too small to compare
SteamSpy 50k–100k
Est. revenue
$44k–$118k after Steam's cut $79k–$181k before the cut
$8.99
713 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.