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How many copies did Dungeon Village sell?

Estimated copies sold
≈ 22k–35k
$54k–$144k after Steam's cut $97k–$222k before the cut
from 874 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon Village out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Village's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 704k–1.3M
best case 1.6M (Kingdom Two Crowns)
Games like Dungeon Village

The middle of these games

≈ 704k–1.3M copies

≈ $5.0M–$12.0M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Kingdom Two Crowns at ≈ 1.2M–1.9M copies, ≈ $6.6M–$17.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 16k to 17k.
The genre you'd be entering
Your set
Your set clusters on Building (6 of 8) and City Builder (5 of 8).
The winners
Winners here lead with Tower Defense + City Builder, priced around $20.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.